Monthly Archives: January 2017

Designing For The Future

The way “normal” jobs “normally” work is this: someone in charge at a company realizes that they have a need, and that need is going to require full-time service. They figure out the standard salary expected by new new employees … Continue reading

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Words of Wisdom 03

Playing video games can be a complicated activity with a ton of things to explain. Not just games like DOTA 2, but games like Super Mario 64. Here are some words of wisdom from Pancake (as I assume it is … Continue reading

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Words of Wisdom 02

I just realized I probably need to come up with a different name for this series, because I can’t just shorten Words of Wisdom to WoW. Thanks, Blizzard. Thlizzard. Anyway, here are some words of wisdom from Mark Brown: Both … Continue reading

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Words of Wisdom 01

One of my major goals in game development is to learn as much as I can about other peoples’ experiences making games. This is partly to learn what works, but far more importantly to learn what doesn’t work and why. … Continue reading

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Game Blocks: The Thing We Are Making

Game Blocks is a Game Creation System in development. The current prototype is not ready for publication quite yet. Soon. In an interview about Super Mario Maker, Shigeru Miyamoto said “Wouldn’t it be fun if these tools became a game … Continue reading

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Game-Blocks vs. GameBlocks

So here we are: game-blocks.com. I almost had gameblocks.com, but it was taken by the current owners of gameblocks.com before I knew for sure I wanted to register the domain name. Just to make things crystal clear: This site is … Continue reading

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