Monthly Archives: May 2017

A Change Of Pace

Over the weekend we decided to go in a slightly different direction for the next release. For the last few months I’ve been focused on adding new essential features and “test” versions of objects and all that pre-Alpha foundation building … Continue reading

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InDev Release 0.0.0.4

Release notes: (Mostly bugfixes. Some new stuff.) Moving blocks in the editor now updates doList as intended, this also fixes a bug with saving the level. maxFallSpeed properly implemented for RelativePlatformer, bundrums, and jumpers. GravChanger now collides with middle of … Continue reading

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Indev Release 0003

A new version is out! This will conclude the platformer parts for now (other than bugfixes), as we are focusing on shmup gameplay for the next release. Release notes: Indev Version 0.0.0.3 Version 0.0.0.2 and earlier game data probably now … Continue reading

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The Joy of Exploits

I love this video, and I want to take this opportunity to explain my position on glitches and exploits in Game Blocks. I love this stuff. In case I didn’t make that clear enough in the Words of Wisdom 03 … Continue reading

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