InDev Release

Release notes:

(Mostly bugfixes. Some new stuff.)

Moving blocks in the editor now updates doList as intended, this also fixes a bug with saving the level.

maxFallSpeed properly implemented for RelativePlatformer, bundrums, and jumpers.

GravChanger now collides with middle of creatures.

Made bullets spawn relative to ship angle instead of just ship’s absolute coordinates.

Fixed bug where facing actually was saved for every object, but it didn’t appear to be.

Fixed bug with doList updating during gameplay when moving objects with the mouse.

(Moving objects with the mouse during gameplay is an intended feature that will be expanded later.)

Fixed the getting-stuck-in-the-ground-head-first bug.

EDIT: Oh and a new shooter enemy that is supposed to shoot back but doesn’t yet.

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